HSD Shader is an incredible project that was released last year; the main focus of the shader is to slightly replicate the RTX shading on the Bedrock version, the way the author did it by enhancing the following parts of the world, to begin, he improved the water shading massively without altering the original water textures, the water now reflects the sun and the moon as well as being reflective of the light pretty well, the underwater is also a considerable part about the water since most of the shaders even Java's neglect the underwater; another feature that has been improved to simulate RTX Bedrock is the sky, the clouds in particular, they're still cubic but have this 3D smooth shape that shifts color tint throughout the day to match the atmosphere; the last, and most prominent part about HSD Shader is the POM and PBR feature, the metallic blocks are now realistically reflective of any light emission towards them, the thing that wraps up this shader and makes it officially the first RTX Shader in MCPE, I feel like not so long from now this shader will get a significant update that will flip the MCPE community upside down.
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